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Triangular Chess

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Saved by Araes
on December 1, 2006 at 4:27:39 am

This page is at Set in Stone status. Ratings Guide

This is a game which plays similarly to the Earth variant we are familiar with, which also exists as a common entertainment. However, triangular chess is specifically designed to be played with three players and utilize the interesting dynamics which result from this scenario. Due to the fact that the movements of the pieces are slightly modified for use with a triangular board, the sheer volume of moves can actually be somewhat overwhelming at times. However, the alliances, backstabbing, and other such complications are worth the effort of study.


Basic Board Setup

Triangular chess is composed of three sides; The Light, the Dark, and the Smoke.


Each side has at their disposal 16 pieces; 1 King, 1 Queen, 2 Bishops, 2 Knights, 2 Rooks, and 8 Pawns. These pieces have similar styles and importance as their original two sided counterparts.


Pieces may "capture" other pieces by moving into the enemy piece's occupied space during their move.


Play begins with the Light player, and progresses clockwise around the board.


The initial setup for the board is as follows.


Piece Movements

As the shape of the board is composed of triangles, rather than squares, the movement patterns for the various pieces have needed to be modified so that they can cope with the new style.



Pawns are naturally the weakest pieces on the board, and the most limited in their options for movement and capturing other pieces. As with standard chess, they may only move forward, and must capture pieces moving diagonally. Also like standard chess, if a pawn reaches the opposite side of the board, it may be queened and gains all the movement and capturing properties of a Queen piece.


Pawn Movement


Pawn Capturing



Knights have the most interesting movement properties of any piece on the board, as they must move parallel to their edges and in an L pattern. In addition, they are not blocked in their movement by other pieces, as long as their final destination is either free, or occupied by an enemy piece, at which point they capture it.


Knight Movement



Similar to their counterparts in standard chess, Rooks are the guardians of the edges of the board, and must move in straight lines parallel to the edges of their triangle. Like standard chess, if the spaces between a Rook and the King are free, and they have not moved, then the King may swap places with the Rook in a move called "Castling".


Rook Movement



Bishops are similar to Rooks in the way they move, however, they must instead move in line with the points of whatever triangle they occupy, which is the equivalent of diagonal movement in a triangular chess board. This is somewhat clearer when observed in a diagram.


Bishop Movement



The most powerful pieces in both standard and triangular chess. Queens movement styles are a combination of the options available to both Rooks and Bishops. Buried in the back of the board, Queens take somewhat longer to bring into play in triangular chess though. As mentioned previously, Queens may also be created when a Pawn reaches the opposite edge of the board.


Queen Movement



The most vital pieces in triangular chess. If your King is captured by another piece, then the game is over for your side. When a player threatens another player's piece with theirs, they must announce that they have put that player into "Check". At which point the player must attempt to find a move which causes their King to become unthreatened. In addition, unlike standard chess, since there is a third party's turn in between "Check" and potential "Checkmate", there are rare occasions where a player's King may be taken out of threatened status before their turn even arrives. As mentioned previously, Kings may "Castle" with Rooks if their paths are unobstructed and neither have moved.


King Movement


**King Movement.

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